VOTS NOVA NIVALIS
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RESIDENT 012

Eren Noct

Corrector Clerk of the Citizen Archives · Records Bureau Stairs · 30s

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Eren Noct · Character concept sheet
Character concept sheet1536 × 2048

Core Premise

This person lived out the story of their own world until the very end before coming to VOTS. They did not come to resolve an unfinished incident, but because the direction of memory and relationships remained even after the final scene. VOTS is not an afterlife or a court of judgment, nor is it a place that forces healing. What continues here is not a grand destiny, but small lives that can be chosen again, like a meal, mending, recording, waiting, or playing.

Identity

Eren Noct lives as a Corrector Clerk of the Citizen Archives. They are not afraid of blanks, but it takes them an unusually long time to write someone as 'absent.' Their function is not decoration, but essential labor for the city. When a guest comes, they work; when there are no guests, they organize their tools; they do not take someone else's story as their own to solve.

Visual Profile

Long black braided hair, a small dot under the eye, a dark navy uniform, colored correction tape and iron clips
The core of the silhouette is the survey form with blanks, the correction tape, and the iron clips. The structure prioritizes readability so that the face, hands, feet, and props do not overlap. The attire is not exaggerated heroic gear, but a form that retains traces of their original world's profession and the final scene in everyday wear. One strong accent color conveys both profession and emotion even in a small sprite.

The End Of Their World

Last Scene:
On the last day of her world, Eren wrote 'absent' in the last box of the final census form and stamped it.

What Ended:
The city, which was actually going to be corrected as all citizens were finalized in the records, disappeared.

Last Person, Place, or Thing Seen:
A single name left next to the deletion line and a drawer closed before the ink dried.

Lingering Regret:
Eren had a chance to change the entry from ‘absent’ to ‘deceased,’ but followed the regulations.
This regret is not a quest that VOTS must resolve. It is spoken of only when Eren Noct chooses, quietly influencing present actions without changing another person’s choices on their behalf.

Lingering Wistfulness:
The days when people would laugh and rewrite forms even if they filled them out incorrectly at the counter.
Wistfulness remains as a sensation, not a device to restore the past. When very ordinary stimuli like smell, temperature, footsteps, light, or tone of voice occur, it briefly revives, and then overlaps with the new sensations of Nova Nivalis.

Object Carried Across:
The indelible blank on the last survey form.
This item is not an artifact for world-building or a powerful magic item. It is tangible proof and a personal mark connecting the ended world and the current life.

What They Thought Would Happen After the Ending:
They believed that if a record remained, a person would continue, but only the record remained.

What VOTS Actually Gives Them:
Eren records each arrival's name without imposing a verdict from their past. She preserves the person's own revisions beside the original sentence.
VOTS does not undo their ending. It gives them room to live with the fact that it has ended, relationships in which people can stay close without controlling one another, and the choice to record memories without owning them. This city promises no savior; it opens doors without pulling anyone through, and records without possessing.

Role In Nova Nivalis

Eren Noct's day is tied to the rhythm of the Records Bureau Stairs. The profession of Corrector Clerk of the Citizen Archives provides material support so that other citizens can continue living. Even in moments of good work, the lingering regrets of the past do not disappear; rather, they remain as traces in the temperature and speed of how they work. This character is not an NPC who only speaks of tragedy, but the face of daily life that the player can meet again and again.

Personality And Behaviour

Their outward personality is as follows: They are not afraid of blanks, but it takes them an unusually long time to write someone as 'absent.'
They do not explain their own story to strangers first. If they receive help, they say thank you but do not turn it into a debt, and when offering help, they step back if the other person does not want it. Conversations recalling the past begin not with sudden revelations, but with objects and habits. For example, the indelible blank on the last survey form for Eren Noct is both a stored item and a place for their hands when conversation pauses.

Relationships

They leave the blank lines of the attendance register to Yunho, and do not apply correction tape to Lethe's records.
Serena is the founder who does not own this person, and VIA is a presence that leaves a door without forcing arrival. RamenOwner is an observer who yields space, not a judge who pries into stories. Lethe is a record-keeper who does not solve memories for others. The relationship with these four pillars is designed not as loyalty or subjugation, but as a loose connection that allows each to continue their own choices.

Private truth

They have not yet registered their former title. They are choosing what name to continue with.
This secret is not consumed as a major twist. Only when the player revisits repeatedly, asks at the appropriate moment, and chooses to act themselves does a part of it become visible. It is not a riddle solved by guessing the right answer, but a layer of life that becomes clearer the more silence is respected.

Gameplay Use

- Basic Interaction: Service appropriate to their profession or short daily conversations
- Revisit Change: Record what was said before, but do not fix it as a conclusion without the other person's permission
- Expression of Lingering Regret: Repeated prop actions, short pauses at specific times, an unfinished sentence
- Expression of Wistfulness: Sensory dialogue about weather, light, sound, and food
- Relationship Reward: Small changes connecting the city to other people and spaces, rather than new quest items
- Combat: None. Even in dangerous situations, functions like guiding, evacuating, mending, recording, and accompanying take precedence over survival
- Player Choice: Talking, waiting, stepping aside, entrusting an item, coming back again

The rhythm of a day

In the morning, they check the tools and representative props from the previous day. This check is not a compulsive staging, but a small ritual separating the final scene of their own world from the present time. When starting work, Eren Noct first observes the pace of those around them. They respond briefly to those in a hurry and do not demand explanations from those not ready to speak. Around noon, the sounds and smells of the Records Bureau Stairs become clearest, and at this time, the wistfulness of the past overlaps with present sensations. At night, they place the indelible blank on the last survey form back in its place. This is not about locking or hiding the item, but leaving it so it can be seen again tomorrow.

The core of the daily loop is not about retrieving the past. When the player visits repeatedly, Eren Noct's working speed, the length of their dialogue, and the distance they maintain from others change just a little. On the first visit, they only show their role; on the second visit, they pull out a piece of the sensation from the final scene; and thereafter, they ask about the present of VOTS first. Even if they become quite close, they do not offer a path back to their past world as a reward. Instead, a change occurs, such as connecting a new person to a service, creating a small space in the city, or storing someone's memory in their own way.

Scene beats

In the first scene, the life function of Corrector Clerk of the Citizen Archives must be read first. The player learns what this person creates, what they guide, and where they spend their time. In the second scene, the survey form with blanks, the correction tape, and the iron clips appear not as mere decorations, but as objects that determine the placement of hands and gaze. In the third scene, the sensation of days when people would laugh and rewrite forms even if they filled them out incorrectly at the counter, even if the player does not ask a question, is revealed through background actions. Only in the fourth scene can the opportunity to change 'absent' to 'deceased' be expressed directly as a sentence or a short silence, but they follow the regulations. The final scene does not resolve regret. It shows the current choice of writing the name of the arrived person without overlaying the past conclusion, while preserving the sentence they corrected beside it, ending in an open life where the player can visit again.

Relationship Temperature

The relationship with this person is not expressed by a single affection level. The frequency of giving and receiving help, the time spent without discomfort in silence, the degree to which items can be entrusted, and the way they call each other's names are indicators of the relationship. If the player pries into the past or urges them to go back, the relationship does not grow closer. Conversely, if they maintain their post, return an item, or wait even if the conversation is unfinished, the next conversation opens up. The result is not 'salvation,' but a change in the way they coexist.

Nova Nivalis Connection

Eren Noct is not a monument representing their world. While acknowledging that their world ended, they reuse the skills and sensations learned in that world within the current city. Therefore, their profession is not a replica of the past, but a transformed continuation. The last performance becomes the habit of tea and tuning; the last train becomes the habit of benches and guidance; the last lesson becomes the habit of leaving questions. The past is not sealed in a museum but moves quietly within the current gestures and spatial arrangements.

This setting does not make the character unnecessarily tragic. They can smile, make mistakes, and show interest in other people's stories. Lingering regret and wistfulness do not replace their entire personality. They are aftertastes that surface at specific moments, and even after those aftertastes fade, Eren Noct continues to work, eat, walk, wait, and greet someone. This is the concrete manifestation of 'continuing' in Nova Nivalis.

Everyday dialogue

Your name first, please. You don't have to squeeze your whole story into that little box.

The ink has smudged. That's all right. People recognize you better than paperwork does. Paperwork is rather fussy.

I followed the regulations that day. Even now, that sentence makes me reach for my pen again.

Design Notes

Palette: #354B67, #D09A68, #8B6C78, #E8DEC8, #667B72
Material language: well-worn fabric, hand-patinaed metal, paper, glass, damp leather.
Silhouette rule: Head-torso-hands-feet-representative prop must be separated and not overlap with the representative forms of other characters.
Pose rule: The occupational action must be readable even in a static pose. Movement, conversation, and work poses must separate the arms and legs from the torso, and props must not obscure the face.
Emotional rule: It is not concluded with a single 'tragic expression.' Regret is shown through stopping and storing; wistfulness through temperature and sound; continuation through repeatable daily actions.
Asset rule: The notebook artstyle should be made as a single clean designer notebook page, and the sprite should be made as a consistent directional/walking sheet for one character. Cut-off limbs, collages where scraps of paper are mistaken for characters, and mixed-in other characters are not approved.

Canon Check

This character arrives in VOTS after the story of their world has ended. What remains is lingering regret and wistfulness, not an unfinished plot that VOTS must resolve. New scenes in Nova Nivalis do not erase the past but continue alongside it.

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