Izol Ten Owner of a Used Clothing Remodeling Shop · Snowfield Alley [Core Premise] Izol Ten arrived in Nova Nivalis after the story of her own world ended. She did not come to complete unfinished clothes, but because the sensation of her fingertips secretly unraveling the hem of a final uniform remained, she drifted to this city of snow. VOTS is not a place that restores the past kingdom, nor is it a laundry service that returns clothes to new. What continues here is not magnificent court attire, but small remakes—mending the hem of an old coat, adding new color blocking to a faded sweater. Her kingdom is gone, and that fact is not canceled. However, the city grants her a sewing station where she can live with the ended regulations. [Identity] Izol Ten is the owner of a used clothing remodeling shop in Snowfield Alley. When people bring in old clothes they intend to discard, she takes them apart, mend them, and return them with new color blocking so they can be worn again. The important thing is that she doesn't create new clothes; she repairs existing ones. She does not dictate what clothes a customer should wear. Instead, she suggests a few color combinations that might suit the person, and leaves the choice to the customer. This work is not mere decoration; it is labor necessary for the city. When clothes arrive, she takes them apart; when they don't, she sorts scraps of fabric, and she never decides for others what to like. [Visual Profile] Hair: Scarlet red half-up waves. She ties back only half of her top hair, letting the rest flow in thick waves, securing a few pins so it doesn't fall forward while working. The strong red hue makes her noticeable even from afar in Snowfield Alley. Eyes: Dark brown. When looking at clothes, her focus is slightly deep, as if seeing the 'underlying color' rather than the current one. Skin/Build: Thin and quick-handed. Her wrists are flexible, allowing her scissor work and pinning to move as smoothly as a dance. Signature Attire: Chalk-stained sleeves. No matter what she wears, the sleeves are dusted with white tailoring chalk powder, and when she moves her arms, white streaks brush across the fabric. Signature Props: Pin bracelet. A bracelet containing magnets has dozens of pins attached radially, and when she holds her wrist near clothing, the pins automatically move to her fingertips. She also always carries tailoring chalk and scissors clipped to her apron belt. Silhouette Core: Red half-up, white chalk-stained sleeves, pin-adorned bracelet. The accent color #B23A48 is repeated in her hair color and the red beads of her pins. [Personality] Izol is outwardly bold and outspoken. When the topic of color and color blocking comes up, her eyes brighten, and her hands instinctively reach for the clothes. Her strength is her lack of prejudice. Even if someone brings in old, outdated clothes, she won't say, "This can't be used," but rather, "If we move this color here, it will come alive." She has her flaws, too. While she is so lenient with other people's clothes, she always wears her own haphazardly, and while telling others, "Clothes don't define you," she herself has not completely escaped the regulations of the old uniform kingdom. She is not a tragic figure. When a customer brightens up wearing the mended clothes, she laughs out loud, and she enjoys arguing with Nadi Rooke about whether it's 'mending' or 'remaking.' [Speech Pattern] Her speech is fast and mixed with color blocking terminology. She reads the other person's clothes before looking at the person. Common phrases: - "This outfit, its original color wasn't this." - "It can be fixed. But how you wear it is up to you." - "Clothes don't define you. You define the clothes." - "Don't throw it away. Just move it to one spot here." - "The uniforms are gone now. So... you can wear anything." Method of Silence: Instead of answering, she opens and closes scissors twice in the air. That clicking sound is her 'thinking.' [Special Ability] Ability Name: "Underlying Color". What it can do: When she looks at old clothes, the original color they were dyed in twenty years ago overlays her vision. Even if they are faded and stained now, she knows what color those clothes were born as. Limit/Cost: She can see the original color, but she cannot restore it. Her ability is not restoration. Instead, using that original color as a clue, she only suggests a 'new color blocking suitable for the person now.' Furthermore, if she stares too long, the current color and the original color overlap and become dizzying, preventing her from holding onto a single garment for too long. Why the ability doesn't solve problems: Just seeing the original color doesn't bring back the time when the clothes were worn. Her ability only testifies to the past color; it cannot revive the person who wore the clothes or that kingdom. The city's rules remain—the vanished kingdom remains vanished, and faded colors do not deepen on their own. Even if she knows the original color, she can only help choose a new color to layer over it, and that choice ultimately belongs to the owner of the clothes. [The End Of Their World] Last Scene: In the uniform kingdom where trends and casual wear were forbidden, she secretly unraveled the hem of the final uniform that she was supposed to make according to regulation, and re-stitched it to fit the actual measurements of the person who would wear it. It was the last stitch that defied the rules. What Ended: The entire kingdom of her world ended. The order where everyone wore the same uniform, and the workshops that made those uniforms, disappeared together. Last Person, Place, or Thing Seen: The back view of a person awkwardly moving their shoulders while wearing the uniform whose measurements she had adjusted. The unfamiliar movement of someone wearing clothes that fit their own body, not the standard. Lingering Regret: She tried to tell that person, "Now this shoulder line is yours," but ultimately kept her mouth shut out of fear of the regulations. She mended the clothes, but she couldn't say those words. This lingering feeling is not a quest that VOTS resolves for her. It only surfaces as her habit of always adding, "...but it's up to you to decide," after suggesting a color combination to a customer. Lingering Wistfulness: The small, dripping sound of thread tearing when she secretly unraveled the regulated measurements, and the feeling of liberation that traveled through her fingertips. Object Carried Across: A piece of shoulder lining secretly cut from the last uniform. The thread stitches from that part, sewn against the regulation, remain. It is not a powerful relic, but a personal mark connecting the ended kingdom and the current remodeling shop. What They Thought Would Happen: She thought that even if the regulations disappeared, people would still want the same clothes. She thought everyone would be flustered, not knowing what to wear even with freedom. But people chose their own colors faster than she expected. What VOTS Actually Gives Them: She mends someone's old clothes every day and returns them in a form that suits that person, not the standard. There aren't grand ceremonial garments, but clothes that fit the bodies of the city's people pass through her hands. VOTS does not restore the vanished kingdom. Instead, it provides clothes to mend every day. [Original Life] In her world, Izol was a tailor in the kingdom's workshop. Since everyone had to wear the same uniform, her job was solely to mass-produce clothes according to regulated measurements. She followed those regulations for a long time, but her fingertips always remembered the different bodies of each person. Her last day was like this. On the day the kingdom collapsed, instead of making the final uniform according to regulation, she mended the hem to fit a real person's shoulder for the first time. It was an act of rebellion, the single stitch she had always wanted to make. And after handing over that garment, her world ended without a word. [What They Seek] What she outwardly seeks: To prove every day that clothes do not define people. She wants to live in a city where people choose their own clothes, contrary to the world where standards lined people up. What she doesn't know she seeks: That her remodeling shop itself is already that proof. And that she is doing what she couldn't say to that one person back then—"This is yours now"—to her customers every day. [Relationships — Residents] 112 Roza Kwim (Yarn Spinning/Dyeing Workshop): A supplier of thread to her. Roza wears rainbow-dyed threads like a billboard on her head, and when Izol says, "That color is perfect for this customer's sweater neckline," Roza pulls the thread right there. Roza, from a world where color was rationed, and Izol, from a world where only uniforms were worn, joke that "we were both stealing color." 03 Nadi Rooke (Coat Mending): A friend with whom she bickers over 'mending' versus 'remaking.' Nadi says, "Fixing it to how it was is mending," and Izol says, "Adding new color blocking is remaking." They pass customers back and forth, but they settle scores based on which method the customer chooses upon their return. 15 Tori Namu (Sewing Apprentice): They naturally meet because they both receive thread from Roza. Izol teaches Tori by looking at color combinations, saying, "There are no ugly colors, only ugly placements." [Relationships — Core Five] Suyeon - A customer who entrusts her with small remakes for her stage boots and hood. When Suyeon seriously asked, "Can't we change this rabbit hood to something else?" after it frayed, Izol replied, "I'll just bring out the color a bit, but I won't touch the original shape," without knowing it was residual power equipment from VIA. Suyeon was satisfied with that answer. When the topic of mixed ramen comes up, Izol laughs, saying, "Even I can't bring that color back to life." Iris - A regular client for stage costume remakes. When Iris brought in a worn sequined dress and said, "The sparkle is dead," Izol saw the underlying color and suggested, "It was originally silver. It would be better to add gold now." When Iris snapped, "Can't I do as I please?" Izol replied, "Of course, you decide," and Iris ultimately chose Izol's color combination. She doesn't ask about the dead drone. the Ramen Owner - She once replaced the worn X-strap of the red apron with a new one. When Izol suggested, "Shall we try changing the apron color to a brighter red?" the Ramen Owner replied, "Hmm... that's right... this color is good as it is." She saw that the underlying color of that apron was originally a deeper blood red, but since the owner chose the current color, she said nothing. Serena - The person whose charcoal suit shoulder line she mended after receiving 'consent.' When Serena asked, "Is it okay if I fix this shoulder line a bit?" Izol recalled the shoulder of that one person from long ago. This time, there were no regulations, and she mended the hem to fit Serena's actual shoulder. When Serena said, "Now this shoulder line is mine," Izol paused for a moment, as if hearing the words for the first time from a customer. VIA - When the black ribbon on the hood was crushed and its shape was lost, Izol revived it with an iron. When VIA said, "The ribbon came back to life... it did," Izol replied, "Ribbons don't usually die; they're just pressed down." VIA recorded that statement and, since then, counts them every time she sees Izol's chalk-stained sleeves, saying, "The white streaks have increased..." [Gameplay Use] - Basic Interaction: Requesting old clothing remakes, color combination consultation, short daily conversations. - Revisit Changes: On the first visit, she only suggests color combinations; on the second, she brings up a piece of the uniform kingdom story; subsequently, she remembers the player's taste and suggests colors first. - Expression of Lingering Feelings: Her habit of adding, "It's up to you to decide," after suggesting a color combination, and the brief pause when fixing a shoulder line. - Expression of Poignancy: Sensory dialogue about the sound of tearing thread and the tremor of fingertips that defied regulations. - Relationship Reward: A small change, adding a new color combination to the player's clothes. It is a relationship based on 'the color you chose,' not a new item. - Combat: None. Even in a crisis, she moves to mend clothes or wrap someone in fabric. - Player Choice: Choosing a color combination, maintaining the original shape, entrusting the clothes, returning later. [Daily Routine] In the morning, she sorts scraps of fabric by color. Unlike the world where clothes were mass-produced according to regulated measurements, the piles of fabric stacked before her now, without a predetermined destination for any color, bring her comfort. During the day, she takes apart customers' old clothes. For urgent customers, she works quickly; for customers who don't yet know what they want, she shows them a few color combinations and waits. Around noon, when sunlight streams into Snowfield Alley, the underlying color becomes most vivid, and she pauses her hands briefly, recalling old shoulder lines. At night, she places a piece of shoulder lining cut from the last uniform into the sewing drawer and turns off the light. For players who visit repeatedly, her color combination suggestions become bolder, and someday she will say, "Now you know your own color." [Everyday dialogue] That outfit is ordering you around. Shall I quieten the shoulder line first? They told you to wear dark colors? Do they do your laundry too? This shoulder line belongs to you now. Once I altered the clothes but couldn't say those words. [Design Notes] Palette: #B23A48, #E8D5C0, #3A3540, #C9BCA5, #6E8B7B Material language: Faded fabric, new thread, tailoring chalk powder, metal pins, ironing marks. Silhouette rule: The red half-up, white chalk sleeves, and pin-adorned bracelet must be read as separate elements, and the representative forms must not overlap with other sewing/mending residents (Nadi, Tori, Ulli). Emotional rule: Lingering feelings are shown through the habit of saying, "It's up to you to decide," and the sound of tearing thread; continuity is shown through the clothes mended every day. It is not concluded with a 'tragic expression.' Point-color rule: #B23A48 is repeated only in the hair color and the pin beads, while the rest is subdued by the intermediate colors of faded fabric. [Canon Check] Izol Ten arrived in VOTS after living through the story of the uniform kingdom to its end. What remains is the regret over the unsaid words and the poignancy of her fingertips defying regulations, not an unfinished plot that VOTS must restore. Her ability only allows her to see the original color of the clothes; it cannot restore it, nor can it revive the vanished kingdom. The city does not erase her ending; instead, it places clothes for her to mend every day beside it.