Moku Ren Umbrella/Canopy Maker · Rainshield Square [Core Premise] This person lived out the story of their own world until the very end before coming to VOTS. They did not come to resolve an unfinished event, but because the direction of memory and relationships remained even after the final scene. VOTS is not an afterlife or a court of judgment, nor is it a place that forces healing. What continues here is not a grand destiny, but small, selectable daily life—a meal, mending, recording, waiting, or play. [Identity] Moku Ren lives as an Umbrella/Canopy Maker. They make items that can be shared with others stronger than items used alone. Their function is not decoration, but essential labor for the city. When a customer comes, they work; when there are no customers, they organize their tools; they do not take someone else's story as their own to solve. [Visual Profile] Short and solidly built, with cropped hair, a large gray scarf, and a satchel holding several folding umbrellas. The core of the silhouette is broken umbrella ribs, orange thread, and folded canopies. The structure prioritizes readability so that the face, hands, feet, and props do not overlap. The attire is not exaggerated heroic gear, but a form that retains the traces of their original world's profession and the final scene in everyday wear. One strong accent color conveys both profession and emotion, even in a small sprite. [The End Of Their World] Last Scene: One final raindrop fell from the sky, and Moku sold his last umbrella to a customer. What Ended: The life of waiting for rain and the cityscape of unfolding umbrellas ended simultaneously. Last Person, Place, or Thing Seen: Puddles without rain and two people sheltering their shoulders under an umbrella. Lingering Regret: Moku sold the last umbrella to the customer who paid first, rather than giving it to someone who needed it more. This regret is not a quest that VOTS must resolve. It is spoken of only when Moku Ren chooses, quietly influencing present actions without changing another person’s choices on their behalf. Lingering Wistfulness: The moment when the sound of rain falling on the umbrella fabric enveloped the conversation between the two people. Wistfulness remains as a sensation, not a device to restore the past. When very ordinary stimuli like smell, temperature, footsteps, light, or tone of voice occur, it briefly revives, and then overlaps with the new sensations of Nova Nivalis. Object Carried Across: The broken rib of the last umbrella. This object is not an artifact for world-building or a powerful magic item. It is tangible proof and a personal mark connecting the ended world with present life. What They Thought Would Happen After the Ending: They thought it would rain again someday, but the sky of that world had finished its story. What VOTS Actually Gives Them: Moku makes awnings against snow and light. Before anything else, he leaves everyone room to take a step of their own. VOTS does not undo their ending. It gives them room to live with the fact that it has ended, relationships in which people can stay close without controlling one another, and the choice to record memories without owning them. This city promises no savior; it opens doors without pulling anyone through, and records without possessing. [Role In Nova Nivalis] Moku Ren's day is tied to the rhythm of Rainshield Square. As an Umbrella/Canopy Maker, their profession provides material support so that other citizens can continue to live. Even in moments of skilled work, the lingering regrets of the past do not disappear; rather, they remain as traces in the temperature and speed of how they work. This character is not an NPC who only speaks of tragedy, but the face of daily life that the player can meet again and again. [Personality And Behaviour] Their outward personality is as follows: They make items that can be shared with others stronger than items used alone. They do not explain their own story to strangers first. If they receive help, they say thank you, but they do not turn it into a debt, and when offering help, they step back if the other person does not want it. Conversations recalling the past begin not with sudden revelations, but with objects and habits. For example, the broken rib of the last umbrella is a stored item for Moku Ren, but also a place for their hands to rest when conversation pauses. [Relationships] With Dorian, they put up a canopy over the square's play area, and on days when Nima's light is too strong, they quietly unfold an umbrella. Serena is the founder who does not own this person, and VIA is a presence that leaves a door without forcing arrival. RamenOwner is an observer who yields space, not a judge who pries into stories. Lethe is a record-keeper who does not solve memories for them. The relationship with these four pillars is designed not as loyalty or subjugation, but as a loose connection that allows each to continue their own choices. [Private truth] They always hang one umbrella in front of their shop that two people can stand under together. This secret is not consumed as a major twist. Only when the player revisits repeatedly, asks at the appropriate moment, and chooses to act themselves does a part of it become visible. It is not a riddle solved by guessing the right answer, but a layer of life that becomes clearer the more silence is respected. [Gameplay Use] - Basic Interaction: Service appropriate to their profession or short daily conversations - Revisit Changes: Record what was said before, but do not fix it as a conclusion without the other person's permission - Expression of Lingering Regret: Repeated object actions, short pauses at specific times, an unfinished sentence - Expression of Wistfulness: Sensory dialogue about weather, light, sound, or food - Relationship Reward: Small changes that connect the city's people and spaces, rather than new quest items - Combat: None. Even in dangerous situations, functions like guiding, evacuating, mending, recording, or accompanying take precedence over survival - Player Choice: Talking, waiting, yielding space, entrusting an item, returning later [The rhythm of a day] In the morning, they check the tools and representative props from the previous day. This check is not a compulsive staging, but a small ritual separating the final scene of their own world from the present time. When starting work, Moku Ren first observes the pace of the people around them. They respond briefly to those in a hurry and do not demand explanations from those not ready to speak. Around noon, the sounds and smells of Rainshield Square become clearest, and at this time, the wistfulness of the past overlaps with present sensations. At night, they place the broken rib of the last umbrella back in its place. This is not about locking or hiding the object, but leaving it so it can be seen again tomorrow. The core of the daily loop is not about retrieving the past. When the player visits repeatedly, Moku Ren's working speed, the length of their dialogue, and the distance they maintain from others change just a little. On the first visit, they show only their role; on the second visit, they pull out a piece of the sensation from the final scene; and thereafter, they ask about the present of VOTS first. Even if they become quite close, they do not offer a path back to their past world as a reward. Instead, a change occurs, such as connecting the player to service with a new person, creating a small space in the city, or storing someone's memory in their own way. [Scene beats] In the first scene, the life function of an Umbrella/Canopy Maker must be read first. The player learns what this person makes, what they guide, and where they spend their time. In the second scene, the broken umbrella rib, orange thread, and folded canopy appear not as mere decorations, but as objects that dictate the placement of hands and gaze. In the third scene, even if the player does not ask a question, the sensation of the sound of rain falling on the umbrella fabric during the moment when it enveloped the conversation between the two people is revealed as background action. Only in the fourth scene can the sentence, 'They sold it to a customer who paid first, unable to give the last umbrella to someone who needed it more,' be expressed directly or through a short silence. The final scene does not resolve regret. It shows the present choice of creating a canopy that shields eyes and light, leaving a space for everyone first, and ends in an open life where the player can return. [Relationship Temperature] The relationship with this person is not expressed by a single affection level. The frequency of giving and receiving help, the time spent not finding silence uncomfortable, the degree to which one can entrust an object, and the way they address each other's names are indicators of the relationship. If the player pries into the past or urges them to go back, the relationship does not grow closer. Conversely, if they maintain their space, return an object, or wait even if the conversation is unfinished, the next dialogue opens up. The result is not 'salvation,' but a change in the way they coexist. [Nova Nivalis Connection] Moku Ren is not a monument representing their world. While acknowledging that their world ended, they reuse the skills and senses learned in that world within the current city. Therefore, their profession is not a replica of the past, but a transformed continuation. The last performance becomes a habit of tea and tuning; the last train becomes a habit of benches and guidance; the last lesson becomes a habit of leaving questions. The past is not sealed in a museum but moves quietly within the current hand movements and spatial arrangements. This setting does not make the character unnecessarily tragic. They can smile, make mistakes, and show interest in other people's stories. Regret and wistfulness do not replace their entire personality. They are aftertastes that surface at specific moments, and even after those aftertastes fade, Moku Ren continues to work, eat, walk, wait, and greet someone. This is the concrete manifestation of 'continuing' in Nova Nivalis. [Everyday dialogue] For two people? I'll need to allow room for both of you to insist you're perfectly dry. This umbrella can take some wind. Your pride isn't covered by the warranty. If it flips, just fold it. I looked at the hand holding the money first. I should have looked at the soaked shoulders. [Design Notes] Palette: #677C91, #D38A60, #B9C2B5, #4B4A5A, #E4D4B4 Material language: Well-worn fabric, hand-patinated metal, paper, glass, rain-soaked leather. Silhouette rule: Head-torso-hands-feet-representative prop must be separated and not overlap with the representative forms of other characters. Pose rule: The occupational action must be readable even in a static pose. Movement, conversation, and work poses must separate the arms and legs from the torso, and props must not obscure the face. Emotional rule: Do not end with a single 'tragic expression.' Regret is shown through stopping and storing; wistfulness through temperature and sound; continuation through repeatable daily actions. Asset rule: The notebook artstyle should be made as a single clean designer notebook page, and the sprite should be made as a consistent directional/walking sheet for one character. Collages of cut-off limbs, paper scraps mistaken for characters, or mixed-in other figures are not approved. [Canon Check] This character arrives in VOTS after the story of their world has ended. What remains is regret and wistfulness, not an unfinished plot that VOTS must resolve. New scenes in Nova Nivalis continue alongside the past without erasing it.