Yunho Vale Regular customer of a ramyeon shop and former teacher · ramyeon alley [Core Premise] Before coming to VOTS, this person lived out the story of their own world to the end. They did not come to resolve an unfinished incident, but because the direction of memory and relationships remained even after the final scene. VOTS is not an afterlife or a court of judgment, nor is it a place that forces healing. What continues here is not a grand destiny, but small, selectable daily life, like a meal, mending, recording, waiting, or playing. [Identity] Yunho Vale lives as a regular customer of a ramyeon shop and a former teacher. They do not answer immediately even after listening to the entire sentence. When calling a student, they do not shorten their name. Their function is not decoration, but essential daily labor needed in the city. When customers come, they work; when there are no customers, they tidy up their tools; they do not take someone else's story as their own to solve. [Visual Profile] Neat black hair, round glasses, a faded blue coat, a notebook resembling an attendance register, and ink-stained fingers The core of the silhouette is a single blank page from an attendance register, an ink pen, and a small bell-shaped bookmark. The structure prioritizes readability so that the face, hands, feet, and props do not overlap. The attire is not exaggerated heroic gear, but a form that retains traces of their original world's profession and the final scene in everyday wear. One strong accent color conveys both profession and emotion, even in a small sprite. [The End Of Their World] Last Scene: After every student had walked out through the gates at the final graduation, the bell rang once into an empty corridor. What Ended: The children to be taught and the tomorrow to teach also disappeared, and the school's story closed with the final attendance. Last Person, Place, or Thing Seen: The empty desk by the classroom window and a student who did not look back after the bell rang. Lingering Regret: Yunho closed the attendance register without telling that student, in person, that they had done well. This regret is not a quest that VOTS must resolve. It is spoken of only when Yunho Vale chooses, quietly influencing present actions without changing another person’s choices on their behalf. Lingering Wistfulness: The afternoon where various footsteps mixed at the end of the corridor, and no one walked at the same pace. Wistfulness remains as a sensation, not a device to restore the past. When very ordinary stimuli like smell, temperature, footsteps, light, or tone of voice occur, it briefly revives, and then overlaps with the new sensations of Nova Nivalis. Object Carried Across: A single blank line torn from the last attendance register. This object is not an artifact for world-building or a powerful magic item. It is tangible proof and a personal mark connecting the ended world and the present life. What They Thought Would Happen After the Ending: They thought it would start again after the class ended, but that day was truly the graduation ceremony. What VOTS Actually Gives Them: From an empty seat in the ramen shop, Yunho writes down the customers' questions. He makes room for another question, rather than a final answer. VOTS does not undo their ending. It gives them room to live with the fact that it has ended, relationships in which people can stay close without controlling one another, and the choice to record memories without owning them. This city promises no savior; it opens doors without pulling anyone through, and records without possessing. [Role In Nova Nivalis] Yunho Vale's day is tied to the rhythm of the ramyeon alley. Their profession as a regular customer of a ramyeon shop and former teacher provides material support so that other citizens can continue to live. Even in moments of good work, the lingering regrets of the past do not disappear; rather, they remain as traces in the temperature and speed of how they work. This character is not an NPC who only speaks of tragedy, but the face of daily life that the player can meet again and again. [Personality And Behaviour] Their outward personality is as follows: They do not answer immediately even after listening to the entire sentence. When calling a student, they do not shorten their name. They do not explain their own story to strangers first. If they receive help, they say thank you but do not turn it into a debt, and when offering help, they step back if the other person does not want it. Conversations recalling the past begin not with sudden revelations, but with objects and habits. For example, a single blank line torn from the last attendance register of Yunho Vale is both a keepsake and a place for their hands to rest when conversation pauses. [Relationships] They do not force lessons on Tori and Jun, and they ask Eren not to erase the blank lines. Serena is the founder who does not own this person, and VIA is a being that leaves a door without forcing arrival. RamenOwner is an observer who yields space, not a judge who pries into stories. Lethe is a being of record that does not solve memories for others. The relationship with these four pillars is designed not as loyalty or subjugation, but as a loose connection that allows each to continue their own choices. [Private truth] They practice saying a closing remark every day, but never to anyone in reality. This secret is not consumed as a major twist. Only when the player visits repeatedly, asks at an appropriate moment, and chooses to act themselves does a part of it become visible. It is not a riddle solved by finding the right answer, but a layer of life that becomes clearer the more silence is respected. [Gameplay Use] - Basic Interaction: Service appropriate to their profession or short daily conversations - Revisit Changes: Record what was said before, but do not fix it as a conclusion without the other person's permission - Expression of Lingering Regret: Repeated prop actions, short pauses at specific times, an unfinished sentence - Expression of Wistfulness: Sensory dialogue about weather, light, sound, and food - Relationship Reward: Small changes connecting the city to other people and spaces, rather than new quest items - Combat: None. Even in dangerous situations, functions like guiding, evacuating, mending, recording, and accompanying take precedence over survival - Player Choice: Talking, waiting, yielding space, entrusting an object, returning later [The rhythm of a day] In the morning, they check the tools and representative props from the previous day. This check is not a compulsive staging, but a small ritual separating the final scene of their own world from the present time. When starting work, Yunho Vale first observes the pace of those around them. They respond briefly to those in a hurry and do not demand explanations from those not ready to speak. Around noon, the sounds and smells of the ramyeon alley become clearest, and at this time, the wistfulness of the past overlaps with present sensations. At night, they place a single blank line torn from the last attendance register back in its place. This is not about locking away or hiding the object, but leaving it so it can be seen again tomorrow. The core of the daily loop is not about retrieving the past. When the player visits repeatedly, Yunho Vale's working speed, the length of their dialogue, and the distance they maintain from others change just a little. On the first visit, they only show their role; on the second visit, they pull out a piece of the sensation from the final scene; and thereafter, they ask about the present of VOTS first. Even if they become quite close, they do not offer a path back to their past world as a reward. Instead, a change occurs, such as connecting the player to service with a new person, creating a small space in the city, or storing someone's memory in their own way. [Scene beats] In the first scene, the daily function of being a regular customer of a ramyeon shop and former teacher must be read first. The player learns what this person makes, what they guide, and where they spend their time. In the second scene, the single blank page from the attendance register, the ink pen, and the small bell-shaped bookmark appear not as mere decorations, but as objects that determine the placement of hands and gaze. In the third scene, even if the player does not ask a question, the sensation of an afternoon where various footsteps mix at the end of the corridor, and no one walks at the same pace, is revealed through background action. Only in the fourth scene can the sentiment of 'good job' to that student be expressed, not directly, but by closing the attendance register. The final scene does not resolve regret. It shows the current choice of taking down questions from customers at the empty spot in the ramyeon shop, leaving the next question rather than the answer, and ends in an open life where the player can visit again. [Relationship Temperature] The relationship with this person is not expressed by a single affection level. The frequency of giving and receiving help, the time spent not finding silence uncomfortable, the degree to which an object can be entrusted, and the way they call each other's names are indicators of the relationship. If the player pries into the past or urges them to go back, the relationship does not grow closer. Conversely, if they maintain their space, return an object, or wait even if the conversation is unfinished, the next conversation opens up. The result is not 'salvation,' but a change in the way they are together. [Nova Nivalis Connection] Yunho Vale is not a monument representing their world. While acknowledging that their world has ended, they reuse the skills and sensations learned in that world within the current city. Therefore, their profession is not a replica of the past, but a transformed continuation. The last performance becomes the habit of tea and tuning; the last train becomes the habit of benches and guidance; the last class becomes the habit of leaving questions. The past is not sealed in a museum but moves quietly within the current hand movements and spatial arrangements. This setting does not make the character unnecessarily tragic. They can smile, make mistakes, and show interest in other people's stories. Regret and wistfulness do not replace their entire personality. They are aftertastes that surface at specific moments, and even after those aftertastes fade, Yunho Vale continues to work, eat, walk, wait, and greet someone. This is the concrete manifestation of 'continuing' in Nova Nivalis. [Everyday dialogue] You're late. I'm not taking attendance. The noodles, however, have noticed. Any questions? None? Good. The teacher gets to eat for once. You worked hard. You can answer later. I've learned to say that while someone is still here to hear it. [Design Notes] Palette: #526C8C, #D7C49D, #393B45, #A87766, #78917B Material language: Well-worn fabric, hand-patinaed metal, paper, glass, damp leather. Silhouette rule: Head-torso-hands-feet-representative prop must be separated and not overlap with the representative forms of other characters. Pose rule: The occupational action must be readable even in a static pose. Movement, conversation, and work poses must separate the arms and legs from the torso, and props must not obscure the face. Emotional rule: It is not concluded with a single 'tragic expression.' Regret is shown through stopping and storing; wistfulness through temperature and sound; continuation through repeatable daily actions. Asset rule: The notebook artstyle should be made from a single clean designer notebook page, and the sprite should be made from a consistent directional/walking sheet for one character. Collages of cut-off limbs, paper scraps mistaken for characters, or mixed-in other figures are not approved. [Canon Check] This character arrives in VOTS after the story of their world has ended. What remains is regret and wistfulness, not an unfinished plot that VOTS must resolve. New scenes in Nova Nivalis continue alongside the past without erasing it.